Controls
Guide
Uploads
Interact
Player Move
Player Jump
Player Action
Player 2
PEN-S
Start/Stop Simulation
Sequel to 'Powder Game' and introduced more realistic physical calculations and powders.
[POWDER] Standard powder.
[WATER] Water splash.
[FIRE] Fire spark.
[SEED] Cast seeds to grow trees.
[G: POWDER] Gunpowder. Explosive, keep fire away!
[FAN] Continuously sends wind. Click to change angle.
[ICE] Smashing ice becomes snow.
[S: BALL] Super ball.
[CLONE] Clone tool. Multiply an object by clicking over it.
[F: WORKS] Set off fireworks of the selected dot with the other click.
[OIL] Flammable liquid.
[C: 4] Plastic bomb.
[SAND] Dry sand.
[MUD] Wet sand.
[STONE] It's heavy but breakable.
[LAVA] It burns everything.
[VIRUS] Transforms dots.
[NITRO] Nitroglycerin. High: sensitivity explosive.
[ANT] When they touch solids, they create a mysterious path!
[TORCH] Burn everything but weak in water. And burn the trees?
[GAS] Flammable gas.
[SOAPY] Soapy water makes bubbles!
[THUNDER] Thunder.
[METAL] Metal conducts electricity.
[BOMB] Bomb explodes when it touches powder.
[LASER] Laser goes straight. It reflects against the polished metal.
[ACID] Acid melts various things.
[VINE] Growth around the powder.
[SALT] Salt becomes sea water when melted.
[GLASS] Transparent dots.
[BIRD] Birds fly with a flock.
[FISH] fish swim with a group.
[MERCURY] Mercury. Heavy liquid metal.
[SPARK] Calm fire spark.
[FUSE] It gradually burns.
[CLOUD] Rain cloud, snow cloud, and thunder cloud.
[PUMP] Liquid and gas are carried.
[CRYSTAL] Liquid Crystal, beautiful and illuminate it with a color!
[JBOMB] Joint bomb.
[CONVEYER] Carry the object touched.
* PEN: S adjusts the pen size.
[WIND] Send wind toward the arrow direction.
[CYCLONE] Wind of spiral.
[DRAG] Drag various objects.
[PLAYER] Add a playable Stickman.
←→: Move
↑: Jump
↓: Action
* It changes the attribution when touching powder.
* WASD key for 2P.
[FIGHTER] Fighting Stickman.
[BALL] It rolls very well.
* The selected dot ball will be added with the other click.
[CREATE] The object that touches is created.
[JOINT] Joining powder and powder
n: Junction normal
left: Left rotation
right: Right rotation
scale: Expansion and contraction
none: Draw only
blind: Calculation only
[BLOCK] It blocks wind or dots.
[ERASE] Delete blocks or objects.
[CLEAR] Delete erasers, dots or wind.
[BH] Black Hole, Gravity is generated.
[WH] White Hole, Repulsive force is generated.
"G: MAP": Gravity map calculation.
[MiniMap] Display of mini map.
[TEXT] Select colors to depict the characters.
font: Change of font
style: PLAIN, BOLD, ITALIC
size: size of character
[Copy/Paste] Copy & Paste.
Drag to copy, and click to paste.
[PEN] Change the drawing style.
free: free line
line: straight line
lock: width & height
paint: paint out
[PEN: S] Pen size. Adjust the drawing pen size.
[SCALE] Zoom in and out by clicking. Drag to move.
normal: Buggy
exact: No bug
[SPEED] Change speed. The enter key playbacks frame by frame.
[Start/Stop] Start/Stop the time.
[UPLOAD] Upload. * See below.
[SAVE] Save temporary.
[LOAD] Load temporary.
[G] Gravity option.
on: Usually
off: Zero gravity
[SIDE] Off screen option.
OFF: Hide
LOOP: Move opposite
[BG] Background effect.
non: hide
air: high pressure (green) and low pressure (blue)
line: pressure and streamline (wind)
blur: motion blur
g: map: Gravity map
shade: shade filter
aura: aura filter
light: light (additive synthesis)
toon: toon shader
mesh: Draw wind as line
gray: gray scale
track: trajectory filter
dark: dark filter
TG: thermography
silet: silhouette
mosaic: mosaic filter
color: background color
[GRID] Grid line.
[RESET] Reset.
Added: 26 Oct 2024 - Released: 17 Jun 2007 (ha55ii - dan-ball)